These are some technical visualizations from the all-new 0-memory geometry generation subsystem in Maverick Render which we intend to release soon.
I will be posting more related images and videos in the upcoming days.
Youtube versions of the above videos
[EDIT] I believe that micro.blog has some difficulty with (i.e., won’t play back) videos encoded at a non-standard aspect ratio. So here are the same videos in Youtube form:
Results in production
The first beneficiary of this subsystem is Displacement Mapping (now Micro-Patch Displacement Mapping a.k.a., MPDM). This new MPDM system uses near zero memory, near zero warm-up time, and captures literally and exactly every single texel in the input texture.
4K version: youtu.be/BfNTDcMCB…