These are some technical visualizations from the all-new 0-memory geometry generation subsystem in Maverick Render which we intend to release soon.

I will be posting more related images and videos in the upcoming days.




Results in production

The first beneficiary of this subsystem is Displacement Mapping (now Micro-Patch Displacement Mapping a.k.a., MPDM). This new MPDM system uses near zero memory, near zero warm-up time, and captures literally and exactly every single texel in the input texture.